﻿using UnityEngine;
using System.Collections;

public class WeaponsData : MonoBehaviour {

	public static int stellarCollisionHPdmg = 250;
	public static int stellarCollisionSPdmg = 150;
	public static int projectile1HPdmg = 12;
	public static int projectile1SPdmg = 24;
	public static int solarCollisionHPdmg = 999;
	public static int solarCollisionSPdmg = 999;
	public static int enemyCollisionHPdmg = 50;
	public static int enemyCollisionSPdmg = 50;


	/*void OnCollisionEnter2D(Collision2D coll) {
		if (coll.gameObject.tag == "Enemy")
			coll.gameObject.SendMessage("ApplyDamage", 10);
	}*/

}
